MikeJSavage.com
February 4th 2010
I've redesigned the page again so now it's easier to read and less cluttered. I'm not completely happy with the downloads page yet so it will probably change sometime. Maybe now I'll start to have more posts with actual content rather than announcing redesigns.

I've also switched to ArchLinux as my main OS, so there will be very little (if anything) about Windows/C# after this.
November 7th 2009
I've redone the design for the website so it's not as painful to read it on a high resolution monitor and it should be a little easier to navigate. The new design is heavily based on (and/or a complete rip off of) the ArchLinux website, which alone makes it fantastic. Any suggestions on how to improve the look would be appreciated.

As usual there have been several bux fixes, mostly related to comments (hence why they took so long to fix). I also found a page crippling bug when trying to post this for the first time...

I plan to have the new projects page up and running with the old projects (and a few new ones) this weekend.
August 7th 2009
I've updated the website again and as usual, most of the changes on the admin/PHP side of things.

There are some changes for the actual site though; obviously there is now a sidebar (although the pages linked to in it are incomplete). It would be nice to get some suggestions for things to add to it, since it looks pretty stupid when it only takes up a tenth of the page.

Another nice change is the website now uses mod_rewrite, so URLs are easier to read (only for the index and links on the right, although I may make it rewrite URLs for other pages too).

I'm also working on a new version of the MHFU damage calculator which should be ready to upload soon.
After looking through the logs and seeing that the search function has only been used once, it reminded me that it was terrible and desperately needed working on. The new search engine is a little slower but will return much better results (although that's not really saying much, given how the previous engine was worthless).

It's still not great however, as it orders by post ID rather than relevance.
Using the new TF2Damage plugin, I improved my old midair mod plugin. Get it HERE.

There have also been some website upgrades, most obviously the search box at the top of this page. The rest won't excite many of you though since it's mainly improvements on the admin side and bug fixes.
I've updated almost every page of the website to add better support for registered users (not that there are any other than me). Admittedy, there is still little reason to register at the moment but some of you may find the paste bin useful.


In other news, I have made a few more plugins...
No First Blood
Removes first blood from arena. People still fire crits, they just do a third the damage they normally do (so normal damage).

Download: HERE


TF2Damage
Allows other plugins to get how much damage an attack dealt. Includes two example plugins (hitblip and noselfdmg).

Download: HERE
AlliedModders: HERE


TF2DM
Ok, not exactly new but I hadn't uploaded it and all of a sudden it's become quite popular. Adds COD style health regeneration and makes players spawn in places around the map specified in the config file.

Download: HERE
AlliedModders: HERE
This morning I transferred everything from the uploads folder to this site. Back to normal!

I also have a few new plugins:
Plugin Autoupdater
Self explanatory. Allows plugin writers to add a few lines to their plugin and have it update itself. Currently supports binaries, source and gamedata files however I plan on allowing it to download any file.
Will also update to read from a config file.
Download: HERE
AlliedModders: HERE

Pyro++
Allows pyros to airblast jump or use the backburner to dash/hover.
Videos: 1, 2 (no backburner videos)
Download: HERE
AlliedModders: HERE
May 9th 2009
Should be transferring everything from my Byethost account soon.

Since I'm not so interested in TF2 anymore (and no longer have a server), I may be modifying some of the site.
 
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